Friday, July 27, 2007

iPhone Lust or Bust? Five Reasons Why I Will Not Be Phoning Home with an iPhone


I have to admit, I really did not 'lust' for an Apple iPhone until someone came by my house and casually took one out of his pocket and flashed it around in the mid-say sun. It is truly an awesome and incredible device - especially when you become adept enough to flip through all of its features like that disembodied person in the Apple television ads. It is like an iPod on steroids!

Despite this infatuation and iPhone envy, however, I have decided that I can quite nicely live without Apple's answer to "What next, after the market is saturated with iPods?" In fact, the following are five reasons why I will not be buying an iPhone any time soon - at least not the first iteration of the product:

1. My departed father always told me never to buy the first version of a product, whether it be a washing machine or an automobile, since everyone knows that a initial products are full of bugs and problems and early adopters are noting more than cash-carrying beta users (my words, since my father was an old-world Irishman who preferred a room-temperature pint over anything electronic). He also refused to buy any kind of entry-level or top-of-the-line products, opting instead for middle-of the-road dependability (which is why he always shopped at Sears).

2. The New AT&T, formerly Cingular and not to be confused with the Old AT&T (before Cingular) is truly the slowest data network on the planet. The voice network may be passable, but I can only believe that AT&T paid a bundle and sold its soul to the devil (and Steve Jobs) for the right to exclusively marketing the iPhone. Like hundreds of thousands of others, my teenage son rushed down to the Apple store to check out the iPhone when it finally leaped beyond the hype and tried to call me on the device to tell me he actually had it in his hands. Sadly, I could hear the background noise in the store, but he couldn't hear me over the AT&T network. A new technology is only as good and strong as it's weakest link, and AT&T is a weak link.

3. I am a bit put off by the initial numbers surrounding the iPhone. AT&T claims 146,000 activations in the first two days of its introduction, while Apple is tossing around 240,000 as a comfortable number. That's quite a gap. This discrepancy dredges up memories of Apple's ill-fated Newton mobile device unveiled many, many years ago. This was a very slick piece of equipment that also rode a heady wave of initial anticipation. When it was finally unveiled at a MacWorld event in Boston, hundreds of people jumped all over themselves to shell out $1000 for this neat device. They quickly discovered, however, that hype form just didn't meet the system's promised function, and the next day The Boston Globe was filled with ads for "slightly used" Newtons. Call me a skeptic, but I an happy I still have my $599 iPhone money in my pocket.

4. There are just too many problems surfacing related to the device. These range from some very real concerns about the security of data and its compatibility with industry-standard email environments like Microsoft Exchange, to complaints about the touch screen and durability of the system. I don't have a habit of dropping and banging around my current cell phone, but I certainly don't want a device that requires special care and is unduly fragile.

5. Okay, I have been a PC user for decades and have only recently come over from the 'dark side' and now use a MacBook as my primary PC. I made the jump because many people told me how reliable and dependable the system and Mac OS is as compared to the PC and Microsoft Windows. I'll admit the experience is different and maybe a little more fun, but I have just about had it with the eccentricities and flakiness of the Safari OS and the MacBook's habit of stalling between applications and annoying me with that damn spinning wheel icon. It makes me yearn again for that little hourglass icon from the PC world. Clearly, Apple has its own issues to resolve, despite what those PC-Guy Apple-Guy commercials present to the public.

Tuesday, July 24, 2007

From Porn to Corn: E3 Slams Door on Mobility




If you build it, they will come - or at least that's what Kevin Costner was told before he mowed down a perfectly good corn field to build a playing field for some long-gone ball players.

This was sort of the tactic taken recently by the E3 gaming people as they launched their revamped and remodeled E3 Media and Business Summit event in Santa Monica earlier this month. The idea was to bounce back after a rather severe housecleaning the previous year that eliminated exhibitors who relied on scantily-clad women and suggestive gyrations to attract video game players and distributors to their wares.

The result was a more homogenized, much more serious and (some say) very boring gaming event that was a mere shadow of it's former self. IDG Expos hopes to take advantage of this tactical weakness as it debuts it's own EforAll event this October in Los Angeles. The effort is spearheaded by Mary Dolaher, the former director of E3 who was responsible for putting the brakes on the suggestive cakes and frosting which had tainted the original event. Helping her in this effort is an ex top video game honcho who is determined to bring gaming excitement back into the exhibits arena - being billed as a mecca for the 'serious gamer'.

In any case, the new and improved E3, in all its glorious wisdom, decided to shut its doors on mobile gaming companies by keeping them off the oh-so-restrictive invitation list. Interesting, considering the mobile gaming and entertainment market is expected to bump the $11B range by 2011, according to analysts. As a result, these shunned mobile vendors packed up their wares (easy, since they are portable!) and went across town to hold their own confab - called Mobile Games Insider. The group's organizer said about 150 or so executives shuffled over to a meeting spot on the Santa Monica beach to gossip and exchange business tips and leads.

Our insiders tell us the actual crowd that turned out was much more modest group. But, the point is that E3 shut the door on what will quickly become the future of the gaming industry. Companies like Sony are pushing wireless gaming as a growing trend and developing systems to back up that claim. Even popular gaming systems like Guitar Hero have gone wireless and mobile. Everyone is cutting the wired cord while the E3 Media and Business Summit seems to have cut off its own umbilical and chance of future growth and survivability.